![]() Q6: Can I change the gender of the character?Īll characters are gender-locked, and this is what makes the characters more unique, don’t you think? You can check your Voice Chat settings from Q5: Can I use mic to communicate with my teammates during battle? You can add your friends and invite them to a party. Q4: Can I create a Party to play with my friends? However, we have a developer’s kit for consoles. Only PC (Steam) will be available for the Global Beta. Q3: On which platforms will I be able to play Warhaven during Global Beta Test? Make sure to add Warhaven to your wishlist from Steam!ĭon't forget to press the button on 10/10(Mon), to pre-download! Q2: Who can participate in Global Beta Test?Įveryone is welcome to participate. *Please stay tuned for more information in the announcement channel. The Global Beta Test will start on Oct 12th, 2022 (or Oct 11th, depending on your region). ![]() Hopefully their engine updates increases performance.Q1: What's the schedule of Warhaven Global Beta Test? ![]() If it's only minor, a Grand scale map should still be possible. Only question is how bad will HD models affect performance. So in theory a Grand Scale RTS should be possible if you reduce collisions and code it properly with Jass. The crashes and DC's have more to do with spaghetti scripts and rubbish triggers as well as trash hosting servers rather than engine. Yes there are crashes and disconnects, however if Hive is correct when i checked with them. (Hence why one could make 500 dragons in LTA with no Crash yet 500 ground units with stop the engine working) Hence why LTF never has unit lag as the engine can process low collision unit movements far far far better. There is one way around this tho, reducing unit collision to remove pressure from engine processing. Hence why when pressure is on Unit lag happens. Obviously WC3s trashy 2002 engine has trouble processing maps like LTA or AWLR, However if you pay close attention to only part it has issue processing is Unit pathing and movement. Now as for performance issue I think it's more to do with engine than PC. I mean if you make a new Grand scale strategy map totally on the new editor with new models it should work fine, nah? I mean it's 2019, if your PC can't process 2002 engine you really should re-think why you play PC games. I'm looking faward to use the reforged editor, these models even put the HD ones from my ROAR map to shame! HD maps on LTAs scale won t be possible due to performance but I'd quite like to make some smaller scale grand strategy maps based off smaller Warcraft Lore areas like Quel'Thalas or Stratholme.Ĭan't wait to see what the Night Elves or High elves look like!Ĭlick to expand.Does this mean Grand scale Strategy map such as LTA or AWLR will not be possible on the reforged at all or just that can't import it? ![]() Theres also the issue of performance, all the standard WC3 models used in LTA will be HD and thats going to put a huge strain on computers during battles of this size, and like Yousef says its going to look really ugly with the custom classic style models next to the HD ones.īut it's not going to be the end of LTA as the reforged version will come with the option of switching to classic mode, which people will do when they want to play games like LTA/LTF/Azz Wars. Sadly I don't think there is anyway in hell we are going to be able to import LTA/LTF into the new Reforged editor, the latest World Edit versions barely support maps like LTA so theres no way it's going to be compatable. ![]()
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